![]() ![]() Thank you for your continued support and interest as we continue to work on this suite of tools for the community. Along the way, we’ll also keep you updated. Please stay tuned to and this blog page. Once we are able to analyze the results of the Closed Alpha, it’s our intention to kick off the subsequent Open Beta stage of testing in the following months.ĭuring the next few months, you’ll likely begin to hear from the participants of the Closed Alpha about their experiences working with the tools and working with us. We’re excited to have reached this milestone and to be able to provide the participants of our Closed Alpha this version of the Modding Tools to help us test them and lay the foundation for an Open Beta. Preparing the tools for this kind of release takes an incredible amount of testing and iteration. DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith.As of this week, we have started to roll out invitations to a few members of the PC modding community to participate in a Closed Alpha program.❤️ Join my Discord to receive community help or show off your stuff ❤️ Q: Why is there a bunch of geo at the origin?Ī: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load. Q: The exported OBJ is corrupt when imported?Ī: Tons of BSPs across all supported games have been verified, if you have find a legitimate instance of a corrupt export, please open an issue with the name of the map, etc. If you're using a modified executable (Pirated, etc.) I will not support it. NET from returning its process.Ī: I verify the addresses on legitimate up to date copies of the supported games in the English locale. FAQĪ: Check the above list for a supported game, when searching for a supported game, Husky loops over all processes and stops at the first match, if it's not finding your game and it is supported, your exe is not the same name as what Husky expects or something is blocking. You need to know what you're doing, we can't hold your hand through it.Īlso I've noticed several people asking how to import it into Unity/Unreal, there is a fine line between using the Geo to remake a map in another Call of Duty Game using its own SDK vs using the Geo as it is in your game/IP, for example, so ensure you know what you're doing, copyright wise. Husky is provided AS IS, do not ask how to do XYZ, how to import it into X program, etc. While all have loaded in Maya with no issue, make sure to have available resources available to load and view them. Some of the exported models can get pretty big. Husky simply parses it out, what you do with it, is your responsibility. and with this in mind you need to understand the limitation of what you can do with the data. See the LICENSE file for more information.Īll BSP data extracted using Husky is property of the developers, etc. Husky comes with NO warranty, any damages caused are solely the responsibility of the user. ![]() Husky is licensed under the GPL license and it and its source code is free to use and modify under the terms of the GPL. ![]() If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder (use Wraith/Greyhound to export the required images) in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats).
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